It was a nice tool that we didn’t have in the original game and it turned out really well. Because it’s more of a scripted path we were actually able to do more in our setup, dictating certain situations where we were able to know exactly where the player is going to be, and create really cool experiences and scare moments that stand out. So you still have enemies you have to shoot in a specific way, the pacing of the game is done in a special way that maintains the feel of the original Dead Space. We think we were able to do that with the intuitive controls we came up with, and really focusing on those core mechanics. Of course the core experience of Dead Space is all about strategic dismemberment, horror, pacing, story, how we can bring all those elements to any platform is a unique challenge. Compared to other titles on the Wii we’re proud of what we were able to put out there. We’re really happy with the graphical fidelity we achieved on the Wii. SF – The obvious part of that question is that you have hardware limitations on the Wii as opposed to the 360 or PS3, but on the flip side you have a lot of unique mechanics that work for a ground-up experience for the Wii. Q – What were the challenged of bringing the Dead Space experience to the Wii? But as far as Isaac, Kenrda and Hammond are concerned, we do have a very spoilerish connection that I can’t give away right now, but I can say that there will be a surprise for Dead Space 1 fans that involves those three characters in the game. Our characters will come across in a very expressive way, and we’re going to see how her story has just started in terms of the original game. We don’t get to see what happens to her the way our timeline connects to the first Dead Space, but we do get to see what she was like as a person before the infection broke out. It does have connection to Dead Space 1 but the main character that appears in both Extraction and the first Dead Space is Nicole. Extraction takes place three weeks before Dead Space, and parallel to the events in the animated feature and the comic books. JC – First I’m going to answer that question more broadly, which is how as a prequel this game connects to the original Dead Space. GN - As a prequel, how does this game’s story link up to Isaac, Kendra and Hammond? Do we learn more about Nicole and what happened to her? Shereif Fattouh – (SF) Associate Producer Jonathan Hackett – (JH) Art Lead / Direction Steve Papoutsis (SP) – Executive Producer Below you’ll find my questions, annotated by a Gaming Nexus “GN,” while the other journalists’ questions are simply labeled “Q.” The following developers were on hand, and their names will be abbreviated in initials as follows: The conference was held in a call-and-response style with their PR rep, Stephanie Schopp asking the questions. As one of several journalists present I had a few questions answered by the Visceral team. Would be a blast to see them remade as third-person shooters, in the high production standards as Dead Space (2023).Last week I had the opportunity to sit in on a conference call for EA and Visceral Games’ upcoming Dead Space extraction. Meaning I would not be into either as a remake if they were made in the same format, as their originals. In third person and free roam.Įxtraction was originally an on-rail shooter, and Ignition was an interactive animation movie I think. Only if they were made in the same way as the three main Dead Space games though. I never played either of these two games so would be pumped for them. Am not an expert on either of these games. I doubt either would have Isaac Clarke though. More of a prequel to Dead Space 2, according to Wikipedia. Ignition would be equally excellent as it's set between Dead Space and Dead Space 2. Ingnition was developed by Visceral Games.Įxtraction would be an excellent addition, since it's a prequel to Dead Space. Am not sure about licence.ĭead Space: Extraction was developed by EA Redwood Shores, Eurocom, which is an EA owned company.
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